Constructor
new SurfaceTile(sector)
    Constructs a surface tile for a specified sector.
    Parameters:
| Name | Type | Description | 
|---|---|---|
sector | 
            
            Sector | The sector of this surface tile. | 
- Source:
 
Throws:
- 
        If the specified sector is null or undefined.
 - Type
 - ArgumentError
 
Members
sector :Sector
    The sector spanned by this surface tile.
    Type:
- Source:
 
Methods
applyInternalTransform(dc, matrix)
    Applies this surface tile's internal transform, typically a texture transform to align the associated
resource with the terrain.
Subclasses must override this function.
    Parameters:
| Name | Type | Description | 
|---|---|---|
dc | 
            
            DrawContext | The current draw context. | 
matrix | 
            
            Matrix | The transform to apply. | 
- Source:
 
bind(dc) → {Boolean}
    Causes this surface tile to be active, typically by binding the tile's texture in WebGL.
Subclasses must override this function.
    Parameters:
| Name | Type | Description | 
|---|---|---|
dc | 
            
            DrawContext | The current draw context. | 
- Source:
 
Returns:
    true if the resource was successfully bound, otherwise false.
- Type
 - Boolean