Constructor
new Frustum(left, right, bottom, top, near, far)
    Constructs a frustum.
    Parameters:
| Name | Type | Description | 
|---|---|---|
left | 
            
            Plane | The frustum's left plane. | 
right | 
            
            Plane | The frustum's right plane. | 
bottom | 
            
            Plane | The frustum's bottom plane. | 
top | 
            
            Plane | The frustum's top plane. | 
near | 
            
            Plane | The frustum's near plane. | 
far | 
            
            Plane | The frustum's far plane. | 
- Source:
 
Throws:
- 
        If any specified plane is null or undefined.
 - Type
 - ArgumentError
 
Members
(readonly) bottom :Plane
    This frustum's bottom plane.
    Type:
- Source:
 
(readonly) far :Plane
    This frustum's far plane.
    Type:
- Source:
 
(readonly) left :Plane
    This frustum's left plane.
    Type:
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(readonly) near :Plane
    This frustum's near plane.
    Type:
- Source:
 
(readonly) right :Plane
    This frustum's right plane.
    Type:
- Source:
 
(readonly) top :Plane
    This frustum's top plane.
    Type:
- Source:
 
Methods
(static) fromProjectionMatrix(matrix) → {Frustum}
    Extracts a frustum from a projection matrix.
    This method assumes that the specified matrix represents a projection matrix. If it does not represent a projection matrix the results are undefined.
A projection matrix's view frustum is a Cartesian volume that contains everything visible in a scene displayed using that projection matrix.
Parameters:
| Name | Type | Description | 
|---|---|---|
matrix | 
            
            Matrix | The projection matrix to extract the frustum from. | 
- Source:
 
Throws:
- 
        If the specified matrix is null or undefined.
 - Type
 - ArgumentError
 
Returns:
    A new frustum containing the projection matrix's view frustum, in eye coordinates.
- Type
 - Frustum
 
(static) unitFrustum() → {Frustum}
    Returns a new frustum with each of its planes 1 meter from the center.
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Returns:
    The new frustum.
- Type
 - Frustum
 
intersectsSegment(pointA, pointB) → {boolean}
    Determines whether a line segment intersects this frustum.
    Parameters:
| Name | Type | Description | 
|---|---|---|
pointA | 
            
            Vec3 | One end of the segment. | 
pointB | 
            
            Vec3 | The other end of the segment. | 
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Throws:
- 
        If either point is null or undefined.
 - Type
 - ArgumentError
 
Returns:
true if the segment intersects or is contained in this frustum,
otherwise false.
- Type
 - boolean
 
normalize() → {Frustum}
    Normalizes the plane vectors of the planes composing this frustum.
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Returns:
    This frustum with its planes normalized.
- Type
 - Frustum
 
transformByMatrix(matrix) → {Frustum}
    Transforms this frustum by a specified matrix.
    Parameters:
| Name | Type | Description | 
|---|---|---|
matrix | 
            
            Matrix | The matrix to apply to this frustum. | 
- Source:
 
Throws:
- 
        If the specified matrix is null or undefined.
 - Type
 - ArgumentError
 
Returns:
    This frustum set to its original value multiplied by the specified matrix.
- Type
 - Frustum