public class OGLUtil extends Object
Modifier and Type | Field and Description |
---|---|
static int |
DEFAULT_COMBINE_ALPHA |
static int |
DEFAULT_COMBINE_RGB |
protected static Vec4 |
DEFAULT_LIGHT_DIRECTION |
static int |
DEFAULT_SRC0_ALPHA |
static int |
DEFAULT_SRC0_RGB |
static int |
DEFAULT_SRC1_ALPHA |
static int |
DEFAULT_SRC1_RGB |
static int |
DEFAULT_SRC2_ALPHA |
static int |
DEFAULT_SRC2_RGB |
static int |
DEFAULT_TEX_ENV_MODE |
static int |
DEFAULT_TEXTURE_GEN_MODE |
static double[] |
DEFAULT_TEXTURE_GEN_S_OBJECT_PLANE |
static double[] |
DEFAULT_TEXTURE_GEN_T_OBJECT_PLANE |
protected static String |
GL_EXT_BLEND_FUNC_SEPARATE |
Constructor and Description |
---|
OGLUtil() |
Modifier and Type | Method and Description |
---|---|
static void |
applyBlending(GL2 gl,
boolean havePremultipliedColors)
Sets the GL blending state according to the specified color mode.
|
static void |
applyColor(GL2 gl,
Color color,
boolean premultiplyColors)
Sets the GL color state to the specified
Color , and with the specified color mode. |
static void |
applyColor(GL2 gl,
Color color,
double opacity,
boolean premultiplyColors)
Sets the GL color state to the specified
Color and opacity, and with the specified color mode. |
static void |
applyLightingDirectionalFromViewer(GL2 gl,
int light,
Vec4 direction)
Sets the GL lighting state to a white light originating from the eye position and pointed in the specified
direction, in model coordinates.
|
static int |
computeTexturePixelFormat(int internalFormat)
Returns an OpenGL pixel format corresponding to the specified texture internal format.
|
static int |
estimateTextureMemorySize(int internalFormat,
int width,
int height,
boolean includeMipmaps)
Returns an OpenGL pixel format corresponding to the specified texture internal format.
|
static TextureData |
newTextureData(GLProfile glp,
File file,
boolean useMipMaps)
Creates TextureData from a File.
|
static TextureData |
newTextureData(GLProfile glp,
InputStream stream,
boolean useMipMaps)
Creates TextureData from an InputStream.
|
static TextureData |
newTextureData(GLProfile glp,
URL url,
boolean useMipMaps)
Creates TextureData from the given URL.
|
public static final int DEFAULT_COMBINE_ALPHA
public static final int DEFAULT_COMBINE_RGB
protected static final Vec4 DEFAULT_LIGHT_DIRECTION
public static final int DEFAULT_SRC0_ALPHA
public static final int DEFAULT_SRC0_RGB
public static final int DEFAULT_SRC1_ALPHA
public static final int DEFAULT_SRC1_RGB
public static final int DEFAULT_SRC2_ALPHA
public static final int DEFAULT_SRC2_RGB
public static final int DEFAULT_TEX_ENV_MODE
public static final int DEFAULT_TEXTURE_GEN_MODE
public static final double[] DEFAULT_TEXTURE_GEN_S_OBJECT_PLANE
public static final double[] DEFAULT_TEXTURE_GEN_T_OBJECT_PLANE
protected static final String GL_EXT_BLEND_FUNC_SEPARATE
public static void applyBlending(GL2 gl, boolean havePremultipliedColors)
havePremultipliedColors
is
true, this applies a blending function appropriate for colors premultiplied by the alpha component. Otherwise,
this applies a blending function appropriate for non-premultiplied colors.gl
- the GL context.havePremultipliedColors
- true to configure blending for colors premultiplied by the alpha components, and
false to configure blending for non-premultiplied colors.IllegalArgumentException
- if the GL is null.public static void applyColor(GL2 gl, Color color, boolean premultiplyColors)
Color
, and with the specified color mode. If
premultiplyColors
is true, this premultipies the Red, Green, and Blue color values by the Alpha
value. Otherwise, this does not modify the Red, Green, and Blue color values.gl
- the GL context.color
- the Red, Green, Blue, and Alpha values to set.premultiplyColors
- true to premultiply the Red, Green and Blue color values by the Alpha value, false to
leave the Red, Green, and Blue values unmodified.IllegalArgumentException
- if the GL is null, if the Color is null, if the opacity is less than 0, or if
the opacity is greater than 1.public static void applyColor(GL2 gl, Color color, double opacity, boolean premultiplyColors)
Color
and opacity, and with the specified color mode.
If premultiplyColors
is true, this premultipies the Red, Green, and Blue color values by the opacity
value. Otherwise, this does not modify the Red, Green, and Blue color values.gl
- the GL context.color
- the Red, Green, and Blue values to set.opacity
- the opacity to set.premultiplyColors
- true to premultiply the Red, Green, and Blue color values by the opacity value, false to
leave the Red, Green, and Blue values unmodified.IllegalArgumentException
- if the GL is null, if the Color is null, if the opacity is less than 0, or if
the opacity is greater than 1.public static void applyLightingDirectionalFromViewer(GL2 gl, int light, Vec4 direction)
gl
- the GL context.light
- the GL light name to set.direction
- the light direction in model coordinates, may be null.IllegalArgumentException
- if the GL is null.public static int computeTexturePixelFormat(int internalFormat)
Internal Format Pixel Format
GL2.GL_ALPHA GL2.GL_ALPHA GL2.GL_ALPHA4 GL2.GL_ALPHA
GL2.GL_ALPHA8 GL2.GL_ALPHA GL2.GL_ALPHA12 GL2.GL_ALPHA
GL2.GL_ALPHA16 GL2.GL_ALPHA GL2.GL_COMPRESSED_ALPHA GL2.GL_ALPHA
GL2.GL_COMPRESSED_LUMINANCE GL2.GL_LUMINANCE GL2.GL_COMPRESSED_LUMINANCE_ALPHA GL2.GL_LUMINANCE_ALPHA
GL2.GL_COMPRESSED_INTENSITY GL2.GL_RED GL2.GL_COMPRESSED_RGB GL2.GL_RGB
GL2.GL_COMPRESSED_RGBA GL2.GL_RGBA GL2.GL_DEPTH_COMPONENT GL2.GL_RED
GL2.GL_DEPTH_COMPONENT16 GL2.GL_RED GL2.GL_DEPTH_COMPONENT24 GL2.GL_RED
GL2.GL_DEPTH_COMPONENT32 GL2.GL_RED GL2.GL_LUMINANCE GL2.GL_LUMINANCE
GL2.GL_LUMINANCE4 GL2.GL_LUMINANCE GL2.GL_LUMINANCE8 GL2.GL_LUMINANCE
GL2.GL_LUMINANCE12 GL2.GL_LUMINANCE GL2.GL_LUMINANCE16 GL2.GL_LUMINANCE
GL2.GL_LUMINANCE_ALPHA GL2.GL_LUMINANCE_ALPHA GL2.GL_LUMINANCE4_ALPHA4 GL2.GL_LUMINANCE_ALPHA
GL2.GL_LUMINANCE6_ALPHA2 GL2.GL_LUMINANCE_ALPHA GL2.GL_LUMINANCE8_ALPHA8 GL2.GL_LUMINANCE_ALPHA
GL2.GL_LUMINANCE12_ALPHA4 GL2.GL_LUMINANCE_ALPHA GL2.GL_LUMINANCE12_ALPHA12 GL2.GL_LUMINANCE_ALPHA
GL2.GL_LUMINANCE16_ALPHA16 GL2.GL_LUMINANCE_ALPHA GL2.GL_INTENSITY GL2.GL_RED
GL2.GL_INTENSITY4 GL2.GL_RED GL2.GL_INTENSITY8 GL2.GL_RED
GL2.GL_INTENSITY12 GL2.GL_RED GL2.GL_INTENSITY16 GL2.GL_RED
GL2.GL_R3_G3_B2 GL2.GL_RGB GL2.GL_RGB GL2.GL_RGB
GL2.GL_RGB4 GL2.GL_RGB GL2.GL_RGB5 GL2.GL_RGB
GL2.GL_RGB8 GL2.GL_RGB GL2.GL_RGB10 GL2.GL_RGB
GL2.GL_RGB12 GL2.GL_RGB GL2.GL_RGB16 GL2.GL_RGB
GL2.GL_RGBA GL2.GL_RGBA GL2.GL_RGBA2 GL2.GL_RGBA
GL2.GL_RGBA4 GL2.GL_RGBA GL2.GL_RGB5_A1 GL2.GL_RGBA
GL2.GL_RGBA8 GL2.GL_RGBA GL2.GL_RGB10_A2 GL2.GL_RGBA
GL2.GL_RGBA12 GL2.GL_RGBA GL2.GL_RGBA16 GL2.GL_RGBA
GL2.GL_SLUMINANCE GL2.GL_LUMINANCE GL2.GL_SLUMINANCE8 GL2.GL_LUMINANCE
GL2.GL_SLUMINANCE_ALPHA GL2.GL_LUMINANCE_ALPHA GL2.GL_SLUMINANCE8_ALPHA8 GL2.GL_LUMINANCE_ALPHA
GL2.GL_SRGB GL2.GL_RGB GL2.GL_SRGB8 GL2.GL_RGB
GL2.GL_SRGB_ALPHA GL2.GL_RGBA GL2.GL_SRGB8_ALPHA8 GL2.GL_RGBA
This returns 0 if the internal format is not one of the recognized types.
- Parameters:
internalFormat
- the OpenGL texture internal format.
- Returns:
- a pixel format corresponding to the texture internal format, or 0 if the internal format is not
recognized.
-
estimateTextureMemorySize
public static int estimateTextureMemorySize(int internalFormat,
int width,
int height,
boolean includeMipmaps)
Returns an OpenGL pixel format corresponding to the specified texture internal format. This maps internal format
to pixel format as follows: Internal Format Estimated Bits Per Pixel
GL2.GL_ALPHA 8 GL2.GL_ALPHA4 4
GL2.GL_ALPHA8 8 GL2.GL_ALPHA12 12
GL2.GL_ALPHA16 16 GL2.GL_COMPRESSED_ALPHA 0
GL2.GL_COMPRESSED_LUMINANCE 0 GL2.GL_COMPRESSED_LUMINANCE_ALPHA 0
GL2.GL_COMPRESSED_INTENSITY 0 GL2.GL_COMPRESSED_RGB 0
GL2.GL_COMPRESSED_RGBA 0 GL2.GL_DEPTH_COMPONENT 24
GL2.GL_DEPTH_COMPONENT16 16 GL2.GL_DEPTH_COMPONENT24 24
GL2.GL_DEPTH_COMPONENT32 32 GL2.GL_LUMINANCE 8
GL2.GL_LUMINANCE4 4 GL2.GL_LUMINANCE8 8
GL2.GL_LUMINANCE12 12 GL2.GL_LUMINANCE16 16
GL2.GL_LUMINANCE_ALPHA 16 GL2.GL_LUMINANCE4_ALPHA4 8
GL2.GL_LUMINANCE6_ALPHA2 8 GL2.GL_LUMINANCE8_ALPHA8 16
GL2.GL_LUMINANCE12_ALPHA4 16 GL2.GL_LUMINANCE12_ALPHA12 24
GL2.GL_LUMINANCE16_ALPHA16 32 GL2.GL_INTENSITY 8
GL2.GL_INTENSITY4 4 GL2.GL_INTENSITY8 8
GL2.GL_INTENSITY12 12 GL2.GL_INTENSITY16 16
GL2.GL_R3_G3_B2 8 GL2.GL_RGB 24
GL2.GL_RGB4 12 GL2.GL_RGB5 16 (assume the driver allocates 16 bits per
pixel) GL2.GL_RGB8 24 GL2.GL_RGB10 32 (assume the driver
allocates 32 bits per pixel) GL2.GL_RGB12 36
GL2.GL_RGB16 48 GL2.GL_RGBA 32
GL2.GL_RGBA2 8 GL2.GL_RGBA4 16
GL2.GL_RGB5_A1 16 GL2.GL_RGBA8 32
GL2.GL_RGB10_A2 32 GL2.GL_RGBA12 48
GL2.GL_RGBA16 64 GL2.GL_SLUMINANCE 8
GL2.GL_SLUMINANCE8 8 GL2.GL_SLUMINANCE_ALPHA 16
GL2.GL_SLUMINANCE8_ALPHA8 16 GL2.GL_SRGB 24
GL2.GL_SRGB8 24 GL2.GL_SRGB_ALPHA 32
GL2.GL_SRGB8_ALPHA8 32
The returned estimate assumes that the driver provides does not convert the formats to another supported, such
converting as GL2.GL_ALPHA4
to GL2.GL_ALPHA8
. This returns 0 if the internal format is
not one of the recognized types. This does not attempt to estimate a memory size for compressed internal
formats.
- Parameters:
internalFormat
- the OpenGL texture internal format.
width
- the texture width, in pixels.
height
- the texture height, in pixels.
includeMipmaps
- true to include the texture's mip map data in the estimated size; false otherwise.
- Returns:
- a pixel format corresponding to the texture internal format, or 0 if the internal format is not
recognized.
- Throws:
IllegalArgumentException
- if either the width or height is less than or equal to zero.
-
newTextureData
public static TextureData newTextureData(GLProfile glp,
File file,
boolean useMipMaps)
throws IOException
Creates TextureData from a File. Does no OpenGL work.
- Parameters:
glp
- the OpenGL Profile this texture data should be created for.
file
- the file from which to read the texture data
useMipMaps
- whether mipmaps should be produced for this texture either by auto-generating them or reading
them from the file. Some file formats support multiple mipmaps in a single file in which case
those mipmaps will be used rather than generating them.
- Returns:
- the texture data from the URL, or null if none of the registered texture providers could read the URL
- Throws:
IOException
- if an error occurred while reading the URL
-
newTextureData
public static TextureData newTextureData(GLProfile glp,
InputStream stream,
boolean useMipMaps)
throws IOException
Creates TextureData from an InputStream. Does no OpenGL work.
- Parameters:
glp
- the OpenGL Profile this texture data should be created for.
stream
- the stream from which to read the texture data
useMipMaps
- whether mipmaps should be produced for this texture either by auto-generating them or reading
them from the file. Some file formats support multiple mipmaps in a single file in which case
those mipmaps will be used rather than generating them.
- Returns:
- the texture data from the URL, or null if none of the registered texture providers could read the URL
- Throws:
IOException
- if an error occurred while reading the URL
-
newTextureData
public static TextureData newTextureData(GLProfile glp,
URL url,
boolean useMipMaps)
throws IOException
Creates TextureData from the given URL. Does no OpenGL work.
- Parameters:
glp
- the OpenGL Profile this texture data should be created for.
url
- the URL from which to read the texture data
useMipMaps
- whether mipmaps should be produced for this texture either by auto-generating them or reading
them from the file. Some file formats support multiple mipmaps in a single file in which case
those mipmaps will be used rather than generating them.
- Returns:
- the texture data from the URL, or null if none of the registered texture providers could read the URL
- Throws:
IOException
- if an error occurred while reading the URL