protected boolean | 
RectangularTessellator.atBestResolution(DrawContext dc,
                RectangularTessellator.RectTile tile)  | 
protected boolean | 
RectangularTessellator.bindVbos(DrawContext dc,
        RectangularTessellator.RectTile tile,
        int numTextureUnits)  | 
boolean | 
RectangularTessellator.buildVerts(DrawContext dc,
          RectangularTessellator.RectTile tile,
          boolean makeSkirts)  | 
protected ArrayList<LatLon> | 
RectangularTessellator.computeLocations(RectangularTessellator.RectTile tile)  | 
protected double | 
RectangularTessellator.computeTileResolutionTarget(DrawContext dc,
                           RectangularTessellator.RectTile tile)  | 
protected RectangularTessellator.CacheKey | 
RectangularTessellator.createCacheKey(DrawContext dc,
              RectangularTessellator.RectTile tile)  | 
protected Vec4 | 
RectangularTessellator.getSurfacePoint(RectangularTessellator.RectTile tile,
               Angle latitude,
               Angle longitude)  | 
protected Vec4 | 
RectangularTessellator.getSurfacePoint(RectangularTessellator.RectTile tile,
               Angle latitude,
               Angle longitude,
               double metersOffset)  | 
protected Intersection[] | 
RectangularTessellator.intersect(RectangularTessellator.RectTile tile,
         double elevation)  | 
protected Intersection[] | 
RectangularTessellator.intersect(RectangularTessellator.RectTile tile,
         Line line)
Determines if and where a ray intersects a RectTile geometry. 
 | 
protected void | 
RectangularTessellator.makeVerts(DrawContext dc,
         RectangularTessellator.RectTile tile)  | 
protected boolean | 
RectangularTessellator.needToSplit(DrawContext dc,
           RectangularTessellator.RectTile tile)  | 
protected PickedObject[] | 
RectangularTessellator.pick(DrawContext dc,
    RectangularTessellator.RectTile tile,
    List<? extends Point> pickPoints)  | 
protected void | 
RectangularTessellator.pick(DrawContext dc,
    RectangularTessellator.RectTile tile,
    Point pickPoint)  | 
protected void | 
RectangularTessellator.render(DrawContext dc,
      RectangularTessellator.RectTile tile)  | 
protected long | 
RectangularTessellator.render(DrawContext dc,
      RectangularTessellator.RectTile tile,
      int numTextureUnits)  | 
protected void | 
RectangularTessellator.renderBoundingVolume(DrawContext dc,
                    RectangularTessellator.RectTile tile)  | 
protected void | 
RectangularTessellator.renderMultiTexture(DrawContext dc,
                  RectangularTessellator.RectTile tile,
                  int numTextureUnits)  | 
protected void | 
RectangularTessellator.renderPatchBoundary(DrawContext dc,
                   RectangularTessellator.RectTile tile)  | 
protected void | 
RectangularTessellator.renderTileID(DrawContext dc,
            RectangularTessellator.RectTile tile)  | 
protected void | 
RectangularTessellator.renderTrianglesWithUniqueColors(DrawContext dc,
                               RectangularTessellator.RectTile tile)
Render each triangle of a tile in a unique color. 
 | 
protected void | 
RectangularTessellator.renderVA(DrawContext dc,
        RectangularTessellator.RectTile tile,
        int numTextureUnits)  | 
protected boolean | 
RectangularTessellator.renderVBO(DrawContext dc,
         RectangularTessellator.RectTile tile,
         int numTextureUnits)  | 
protected void | 
RectangularTessellator.renderWireframe(DrawContext dc,
               RectangularTessellator.RectTile tile,
               boolean showTriangles,
               boolean showTileBoundary)  | 
protected PickedObject | 
RectangularTessellator.resolvePick(DrawContext dc,
           RectangularTessellator.RectTile tile,
           Point pickPoint)  | 
protected void | 
RectangularTessellator.selectVisibleTiles(DrawContext dc,
                  RectangularTessellator.RectTile tile)  | 
protected RectangularTessellator.RectTile[] | 
RectangularTessellator.split(DrawContext dc,
     RectangularTessellator.RectTile tile)  |