public class Cube extends ApplicationTemplate implements Renderable
Renderable that draws a cube at a geographic position. This class shows the simplest
 possible example of a custom Renderable, while still following World Wind best practices. See
 http://goworldwind.org/developers-guide/how-to-build-a-custom-renderable/ for a complete description of this
 example.| Modifier and Type | Class and Description | 
|---|---|
| protected static class  | Cube.AppFrame | 
| protected class  | Cube.OrderedCubeThis class holds the Cube's Cartesian coordinates. | 
ApplicationTemplate.AppPanel| Modifier and Type | Field and Description | 
|---|---|
| protected Cube.OrderedCube | currentFramesOrderedCube | 
| protected long | frameTimestamp | 
| protected PickSupport | pickSupportSupport object to help with pick resolution. | 
| protected Position | positionGeographic position of the cube. | 
| protected double | sizeLength of each face, in meters. | 
| Constructor and Description | 
|---|
| Cube(Position position,
    double sizeInMeters) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | beginDrawing(DrawContext dc)Setup drawing state in preparation for drawing the cube. | 
| protected void | drawOrderedRenderable(DrawContext dc,
                     PickSupport pickCandidates)Set up drawing state, and draw the cube. | 
| protected void | drawUnitCube(DrawContext dc)Draw a unit cube, using the active modelview matrix to orient the shape. | 
| protected void | endDrawing(DrawContext dc)Restore drawing state changed in beginDrawing to the default. | 
| protected boolean | intersectsFrustum(DrawContext dc,
                 Cube.OrderedCube orderedCube)Determines whether the cube intersects the view frustum. | 
| static void | main(String[] args) | 
| protected Cube.OrderedCube | makeOrderedRenderable(DrawContext dc)Compute per-frame attributes, and add the ordered renderable to the ordered renderable list. | 
| void | render(DrawContext dc)Causes this  Renderableto render itself using the provided draw context. | 
insertAfterPlacenames, insertBeforeCompass, insertBeforeLayerName, insertBeforePlacenames, startprotected Cube.OrderedCube currentFramesOrderedCube
protected long frameTimestamp
protected PickSupport pickSupport
protected Position position
protected double size
public Cube(Position position, double sizeInMeters)
protected void beginDrawing(DrawContext dc)
dc - Active draw context.protected void drawOrderedRenderable(DrawContext dc, PickSupport pickCandidates)
dc - Current draw context.protected void drawUnitCube(DrawContext dc)
dc - Current draw context.protected void endDrawing(DrawContext dc)
dc - Active draw context.protected boolean intersectsFrustum(DrawContext dc, Cube.OrderedCube orderedCube)
dc - the current draw context.public static void main(String[] args)
protected Cube.OrderedCube makeOrderedRenderable(DrawContext dc)
dc - Current draw context.public void render(DrawContext dc)
RenderableRenderable to render itself using the provided draw context.render in interface Renderabledc - the DrawContext to be usedDrawContext