public class BasicView extends WWObjectImpl implements View
View
implementations can be derived. Currently BasicFlyView
and BasicOrbitView
are both
derived from BasicView
BasicView
models the view in terms of a geographic position, and a pitch,
heading, and roll. It provides a mapping from that geocentric view model to a 3D graphics modelview matrix. BasicView
also manages the projection matrix via a Frustum
.
The view model is based onModifier and Type | Field and Description |
---|---|
protected static int |
COLLISION_NUM_ITERATIONS |
protected static double |
COLLISION_THRESHOLD |
protected DrawContext |
dc |
protected static double |
DEFAULT_DEPTH_RESOLUTION
The views's default worst-case depth resolution, in meters.
|
protected boolean |
detectCollisions |
protected Position |
eyePosition |
protected double |
farClipDistance |
protected Angle |
fieldOfView
The field of view in degrees.
|
protected Frustum |
frustum |
protected Globe |
globe |
protected boolean |
hadCollisions |
protected Angle |
heading |
protected double |
horizonDistance |
protected Vec4 |
lastEyePoint |
protected Position |
lastEyePosition |
protected Vec4 |
lastForwardVector |
protected Frustum |
lastFrustumInModelCoords |
protected Vec4 |
lastUpVector |
protected static double |
MINIMUM_FAR_DISTANCE |
protected static double |
MINIMUM_NEAR_DISTANCE |
protected Matrix |
modelview |
protected Matrix |
modelviewInv |
protected double |
nearClipDistance |
protected Angle |
pitch |
protected Matrix |
projection |
protected Angle |
roll |
protected ViewInputHandler |
viewInputHandler |
protected ViewPropertyLimits |
viewLimits |
protected Rectangle |
viewport |
protected long |
viewStateID
Identifier for the modelview matrix state.
|
VIEW_STOPPED
Constructor and Description |
---|
BasicView()
Construct a BasicView
|
Modifier and Type | Method and Description |
---|---|
void |
addAnimator(Animator animator)
Add an animator to the this View.
|
void |
apply(DrawContext dc)
Calculates and applies this
View's internal state to the graphics context in the specified
dc . |
protected Position |
computeEyePositionFromModelview() |
protected double |
computeFarClipDistance() |
protected double |
computeFarDistance(Position eyePosition) |
protected double |
computeHorizonDistance() |
protected double |
computeHorizonDistance(Position eyePosition) |
protected double |
computeNearClipDistance() |
protected double |
computeNearDistance(Position eyePosition) |
double |
computePixelSizeAtDistance(double distance)
Computes the dimension (in meters) that a screen pixel would cover at a given distance from the eye point (also
in meters).
|
Position |
computePositionFromScreenPoint(double x,
double y)
Computes the intersection of a line originating from the eye point and passing through (x, y) with the
Globe . |
Line |
computeRayFromScreenPoint(double x,
double y)
Computes a line, in model coordinates, originating from the eye point, and passing through the point contained by
(x, y) on the
View's projection plane (or after projection into model space). |
void |
copyViewState(View view)
Copy the state of the given
View . |
protected void |
doApply(DrawContext dc) |
protected void |
doGetRestorableState(RestorableSupport rs,
RestorableSupport.StateObject context) |
protected void |
doRestoreState(RestorableSupport rs,
RestorableSupport.StateObject context) |
Vec4 |
getCenterPoint()
Gets the center point of the view.
|
Position |
getCenterPosition() |
Vec4 |
getCurrentEyePoint()
Returns the most up-to-date location of the eye in cartesian coordinates.
|
Position |
getCurrentEyePosition()
Returns the current geographic coordinates of this view's eye position, as determined from this view's current
parameters.
|
Vec4 |
getCurrentForwardVector()
Returns the most up-to-date forward vector.
|
DrawContext |
getDC() |
Vec4 |
getEyePoint()
Returns the location of the eye in cartesian coordinates.
|
Position |
getEyePosition()
Returns the current geographic coordinates of this view's eye position, as computed for the most recent model
traversal.
|
double |
getFarClipDistance()
Returns the far clipping plane distance, in eye coordinates.
|
Angle |
getFieldOfView()
Returns the horizontal field-of-view angle (the angle of visibility), or null if the implementation does not
support a field-of-view.
|
Vec4 |
getForwardVector()
Returns the forward axis in cartesian coordinates.
|
Frustum |
getFrustum()
Returns the viewing
Frustum in eye coordinates. |
Frustum |
getFrustumInModelCoordinates()
Returns the viewing
Frustum in model coordinates. |
Globe |
getGlobe()
Gets the globe associated with this view.
|
Angle |
getHeading()
Returns the view's current heading.
|
double |
getHorizonDistance()
Returns the horizon distance for this view's most recently used eye position.
|
Matrix |
getModelviewMatrix()
Returns the modelview matrix.
|
double |
getNearClipDistance()
Returns the near clipping plane distance, in eye coordinates.
|
Angle |
getPitch()
Returns the view's current pitch.
|
Matrix |
getProjectionMatrix()
Gets the projection matrix.
|
String |
getRestorableState()
Returns an XML document string describing the object's state.
|
Angle |
getRoll()
Returns this View's current roll.
|
Vec4 |
getUpVector()
Returns the up axis in cartesian coordinates.
|
ViewInputHandler |
getViewInputHandler()
Gets the
ViewInputHandler being used to map input events to View controls. |
Rectangle |
getViewport()
Returns the bounds (x, y, width, height) of the viewport.
|
ViewPropertyLimits |
getViewPropertyLimits()
Get the
ViewPropertyLimits for this view. |
long |
getViewStateID()
Get an identifier for the current state of the modelview matrix.
|
void |
goTo(Position position,
double distance)
Animate to the specified position.
|
boolean |
hadCollisions() |
boolean |
isAnimating()
Determine if there are any animations active in the
View . |
boolean |
isDetectCollisions() |
static void |
loadGLViewState(DrawContext dc,
Matrix modelview,
Matrix projection)
Sets the the opengl modelview and projection matrices to the given matrices.
|
void |
popReferenceCenter(DrawContext dc)
Removes the model-view matrix on top of the matrix stack, and restores the original matrix.
|
Vec4 |
project(Vec4 modelPoint)
Maps a
Point in model (cartesian) coordinates to a Point in screen coordinates. |
Vec4 |
project(Vec4 point,
Matrix modelview,
Matrix projection,
Rectangle viewport)
Transforms the specified object coordinates into window coordinates using the given modelview and projection
matrices, and viewport.
|
Matrix |
pushReferenceCenter(DrawContext dc,
Vec4 referenceCenter)
Defines and applies a new model-view matrix in which the world origin is located at
referenceCenter . |
void |
restoreState(String stateInXml)
Restores the object's state to what is described in the specified XML document string.
|
void |
setDetectCollisions(boolean detectCollisions) |
void |
setEyePosition(Position eyePosition)
Sets the geographic position of the eye.
|
protected void |
setFarClipDistance(double clipDistance) |
void |
setFieldOfView(Angle fieldOfView)
Sets the horizontal field-of-view angle (the angle of visibility) to the specified
fieldOfView . |
void |
setGlobe(Globe globe)
Set the globe associated with this view.
|
void |
setHeading(Angle heading)
Sets the heading of the view.
|
protected void |
setNearClipDistance(double clipDistance) |
void |
setOrientation(Position eyePosition,
Position centerPosition)
Sets the location of the eye, and the center of the screen in geographic coordinates.
|
void |
setPitch(Angle pitch)
Sets the pitch of the view.
|
Matrix |
setReferenceCenter(DrawContext dc,
Vec4 referenceCenter)
Sets the reference center matrix without pushing the stack.
|
void |
setRoll(Angle roll)
Set the roll of the view.
|
void |
setViewInputHandler(ViewInputHandler viewInputHandler) |
protected void |
setViewState(ViewUtil.ViewState modelCoords) |
void |
stopAnimations()
Stops any animations that are active in this
View |
void |
stopMovement()
Stops any movement associated with this
View . |
Vec4 |
unProject(Vec4 windowPoint)
Maps a
Point in screen coordinates to a Point in model coordinates. |
Vec4 |
unProject(Vec4 windowPoint,
Matrix modelview,
Matrix projection,
Rectangle viewport)
Maps the given window coordinates into model coordinates using the given matrices and viewport.
|
protected void |
updateModelViewStateID()
Update the modelview state identifier.
|
onMessage, propertyChange
addPropertyChangeListener, addPropertyChangeListener, clearList, copy, firePropertyChange, firePropertyChange, getBooleanValue, getBooleanValue, getChangeSupport, getDoubleValue, getDoubleValue, getEntries, getIntegerValue, getIntegerValue, getLongValue, getLongValue, getRestorableStateForAVPair, getStringValue, getStringValue, getStringValue, getValue, getValues, hasKey, removeKey, removePropertyChangeListener, removePropertyChangeListener, setValue, setValues
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
addPropertyChangeListener, addPropertyChangeListener, clearList, copy, firePropertyChange, firePropertyChange, getEntries, getStringValue, getValue, getValues, hasKey, removeKey, removePropertyChangeListener, removePropertyChangeListener, setValue, setValues
propertyChange
onMessage
protected static final int COLLISION_NUM_ITERATIONS
protected static final double COLLISION_THRESHOLD
protected DrawContext dc
protected static final double DEFAULT_DEPTH_RESOLUTION
gov.nasa.worldwind.avkey.DepthResolution
property. The default if not specified in the
configuration is 3.0 meters.protected boolean detectCollisions
protected Position eyePosition
protected double farClipDistance
protected Angle fieldOfView
protected Frustum frustum
protected Globe globe
protected boolean hadCollisions
protected Angle heading
protected double horizonDistance
protected Vec4 lastEyePoint
protected Position lastEyePosition
protected Vec4 lastForwardVector
protected Frustum lastFrustumInModelCoords
protected Vec4 lastUpVector
protected static final double MINIMUM_FAR_DISTANCE
protected static final double MINIMUM_NEAR_DISTANCE
protected Matrix modelview
protected Matrix modelviewInv
protected double nearClipDistance
protected Angle pitch
protected Matrix projection
protected Angle roll
protected ViewInputHandler viewInputHandler
protected ViewPropertyLimits viewLimits
protected Rectangle viewport
protected long viewStateID
public void addAnimator(Animator animator)
addAnimator
in interface View
animator
- the Animator
to be addedpublic void apply(DrawContext dc)
View
View's
internal state to the graphics context in the specified
dc
. All subsequently rendered objects use this new state. Upon return, the OpenGL graphics context
reflects the values of this view, as do any computed values of the view, such as the modelview matrix, projection
matrix and viewing frustum.protected Position computeEyePositionFromModelview()
protected double computeFarClipDistance()
protected double computeFarDistance(Position eyePosition)
protected double computeHorizonDistance()
protected double computeHorizonDistance(Position eyePosition)
protected double computeNearClipDistance()
protected double computeNearDistance(Position eyePosition)
public double computePixelSizeAtDistance(double distance)
View
computePixelSizeAtDistance
in interface View
distance
- the distance in meters from the eye point. This value must be positive but is otherwise
unbounded.public Position computePositionFromScreenPoint(double x, double y)
View
Globe
. Only the ellipsoid itself is considered; terrain elevations are not incorporated.computePositionFromScreenPoint
in interface View
x
- the horizontal coordinate originating from the left side of View's
projection plane.y
- the vertical coordinate originating from the top of View's
projection plane.public Line computeRayFromScreenPoint(double x, double y)
View
View's
projection plane (or after projection into model space).computeRayFromScreenPoint
in interface View
x
- the horizontal coordinate originating from the left side of View's
projection plane.y
- the vertical coordinate originating from the top of View's
projection plane.View's
eye point and passing through (x, y) transformed into model
space.public void copyViewState(View view)
View
View
.copyViewState
in interface View
view
- The View
whose state is to be copied.protected void doApply(DrawContext dc)
protected void doGetRestorableState(RestorableSupport rs, RestorableSupport.StateObject context)
protected void doRestoreState(RestorableSupport rs, RestorableSupport.StateObject context)
public Vec4 getCenterPoint()
View
getCenterPoint
in interface View
public Position getCenterPosition()
public Vec4 getCurrentEyePoint()
View
View.getEyePosition()
and
View.getEyePoint()
, getCurrentEyePoint will return the View's immediate position.getCurrentEyePoint
in interface View
public Position getCurrentEyePosition()
View
View.setEyePosition(gov.nasa.worldwind.geom.Position)
but is the eye position corresponding to this view's current parameters.getCurrentEyePosition
in interface View
public Vec4 getCurrentForwardVector()
getForwardVector()
, this method will return the
View's immediate forward vector.public DrawContext getDC()
public Vec4 getEyePoint()
View
apply
.getEyePoint
in interface View
public Position getEyePosition()
View
View.setEyePosition(gov.nasa.worldwind.geom.Position)
but is the eye position corresponding to this view's most recently applied state.getEyePosition
in interface View
public double getFarClipDistance()
View
View
interface
are not required to have a method for setting the near and far distance. Applications that need to control the
near and far clipping distances can derive from BasicOrbitView
or BasicFlyView
getFarClipDistance
in interface View
public Angle getFieldOfView()
View
getFieldOfView
in interface View
public Vec4 getForwardVector()
View
apply
.getForwardVector
in interface View
public Frustum getFrustum()
View
Frustum
in eye coordinates. The Frustum
is the portion of viewable
space defined by three sets of parallel 'clipping' planes. This value is computed in the most recent call to
apply
.getFrustum
in interface View
public Frustum getFrustumInModelCoordinates()
View
Frustum
in model coordinates. Model coordinate frustums are useful for
performing visibility tests against world geometry. This frustum has the same shape as the frustum returned in
getFrustum
, but it has been transformed into model space. This value is computed in the most recent
call to apply
.getFrustumInModelCoordinates
in interface View
public Globe getGlobe()
View
View.apply()
. View.getGlobe()
returns null if called before the first invocation of
View.apply()
.public Angle getHeading()
View
getHeading
in interface View
public double getHorizonDistance()
View
getHorizonDistance
in interface View
public Matrix getModelviewMatrix()
View
apply
.getModelviewMatrix
in interface View
public double getNearClipDistance()
View
View
interface
are not required to have a method for setting the near and far distance. Applications that need to control the
near and far clipping distances can derive from BasicOrbitView
or BasicFlyView
getNearClipDistance
in interface View
public Angle getPitch()
View
public Matrix getProjectionMatrix()
View
View
. The method
View.getFrustum()
returns the geometry corresponding to this matrix. This value is computed in the most recent
call to apply
.getProjectionMatrix
in interface View
public String getRestorableState()
Restorable
restoreState
and passing the XML document.getRestorableState
in interface Restorable
public Angle getRoll()
View
public Vec4 getUpVector()
View
apply
.getUpVector
in interface View
public ViewInputHandler getViewInputHandler()
View
ViewInputHandler
being used to map input events to View
controls.getViewInputHandler
in interface View
ViewInputHandler
being used to map input events to View
controls.public Rectangle getViewport()
View
apply
.getViewport
in interface View
public ViewPropertyLimits getViewPropertyLimits()
View
ViewPropertyLimits
for this view.getViewPropertyLimits
in interface View
ViewPropertyLimits
for this view.public long getViewStateID()
getViewStateID
in interface View
public void goTo(Position position, double distance)
View
View
to look at
the given position from the given elevation.public boolean hadCollisions()
public boolean isAnimating()
View
View
.isAnimating
in interface View
public boolean isDetectCollisions()
public static void loadGLViewState(DrawContext dc, Matrix modelview, Matrix projection)
dc
- the drawing contextmodelview
- the modelview matrixprojection
- the projection matrixpublic void popReferenceCenter(DrawContext dc)
popReferenceCenter
in interface View
dc
- the current World Wind drawing context on which the original matrix will be restored.IllegalArgumentException
- if dc
is null, or if the Globe
or GL
instances in dc
are null.public Vec4 project(Vec4 modelPoint)
View
Point
in model (cartesian) coordinates to a Point
in screen coordinates. The
returned x and y are relative to the lower left hand screen corner, while z is the screen depth-coordinate. If
the model point cannot be successfully mapped, this will return null.public Vec4 project(Vec4 point, Matrix modelview, Matrix projection, Rectangle viewport)
point
- The object coordinate to transformmodelview
- The modelview matrixprojection
- The projection matrixviewport
- The viewportpublic Matrix pushReferenceCenter(DrawContext dc, Vec4 referenceCenter)
View
referenceCenter
.
Geometry rendered after a call to pushReferenceCenter
should be transformed with respect to
referenceCenter
, rather than the canonical origin (0, 0, 0). Calls to
pushReferenceCenter
must be followed by popReferenceCenter
after rendering is complete. Note that calls to View.getModelviewMatrix()
will not return
reference-center model-view matrix, but the original matrix.pushReferenceCenter
in interface View
dc
- the current World Wind drawing context on which new model-view state will be applied.referenceCenter
- the location to become the new world origin.referenceCenter
, or null if this method failed.public void restoreState(String stateInXml)
Restorable
restoreState
in interface Restorable
stateInXml
- an XML document string describing an object's state.public void setDetectCollisions(boolean detectCollisions)
public void setEyePosition(Position eyePosition)
View
setEyePosition
in interface View
eyePosition
- the eye position.protected void setFarClipDistance(double clipDistance)
public void setFieldOfView(Angle fieldOfView)
View
fieldOfView
. This
may be ignored if the implementation that do not support a field-of-view.setFieldOfView
in interface View
fieldOfView
- the horizontal field-of-view angle.public void setGlobe(Globe globe)
globe
- New globe.public void setHeading(Angle heading)
View
setHeading
in interface View
heading
- The direction to aim the view in degreesprotected void setNearClipDistance(double clipDistance)
public void setOrientation(Position eyePosition, Position centerPosition)
View
eyePosition
, and the center of the screen is the specified centerPosition
.
Specifically, implementations must determine what the up direction will be given these parameters, and apply
these parameters in a meaningful way.setOrientation
in interface View
eyePosition
- Position of they eye.centerPosition
- Position of the screen center.public void setPitch(Angle pitch)
View
public Matrix setReferenceCenter(DrawContext dc, Vec4 referenceCenter)
View
setReferenceCenter
in interface View
dc
- the drawing context.referenceCenter
- the new reference centerreferenceCenter
, or null if this method failed.View.pushReferenceCenter(gov.nasa.worldwind.render.DrawContext, gov.nasa.worldwind.geom.Vec4)
public void setRoll(Angle roll)
View
public void setViewInputHandler(ViewInputHandler viewInputHandler)
protected void setViewState(ViewUtil.ViewState modelCoords)
public void stopAnimations()
View
View
stopAnimations
in interface View
public void stopMovement()
View
View
.stopMovement
in interface View
public Vec4 unProject(Vec4 windowPoint)
View
Point
in screen coordinates to a Point
in model coordinates. The input x and y
are relative to the lower left hand screen corner, while z is the screen depth-coordinate. If the screen point
cannot be successfully mapped, this will return null.public Vec4 unProject(Vec4 windowPoint, Matrix modelview, Matrix projection, Rectangle viewport)
windowPoint
- the window pointmodelview
- the modelview matrixprojection
- the projection matrixviewport
- the window viewportprotected void updateModelViewStateID()