- Enclosing class:
- HighResolutionTerrain
protected static class HighResolutionTerrain.RectTile
extends Object
Defines an internal terrain tile. This class is meant to be small and quickly constructed so that many can exist
 simultaneously and can be created anew for each operation. The geometry they refer to is cached and is
 independent of a particular RectTile instance. Current and future RectTile instances use the same cached geometry
 instance.