Package | Description |
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gov.nasa.worldwind.symbology |
Provides classes for creating and displaying graphics from standard symbol sets.
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Modifier and Type | Field and Description |
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protected TacticalGraphicLabel.OrderedLabel |
TacticalGraphicLabel.thisFramesOrderedLabel |
Modifier and Type | Method and Description |
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protected void |
TacticalGraphicLabel.computeGeometry(DrawContext dc,
TacticalGraphicLabel.OrderedLabel olbl)
Compute the label's screen position from its geographic position.
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protected Rectangle |
TacticalGraphicLabel.computeTextExtent(int x,
int y,
TacticalGraphicLabel.OrderedLabel olbl)
Determine the screen rectangle covered by a label.
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protected void |
TacticalGraphicLabel.doDrawOrderedRenderable(DrawContext dc,
PickSupport pickSupport,
TacticalGraphicLabel.OrderedLabel olbl)
Draw this label during ordered rendering.
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protected void |
TacticalGraphicLabel.doDrawText(TextRenderer textRenderer,
TacticalGraphicLabel.OrderedLabel olbl)
Draw the label's text.
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protected void |
TacticalGraphicLabel.doPick(DrawContext dc,
PickSupport pickSupport,
TacticalGraphicLabel.OrderedLabel olbl)
Draw labels for picking.
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protected void |
TacticalGraphicLabel.drawBatched(DrawContext dc,
TacticalGraphicLabel.OrderedLabel firstLabel)
Draws this ordered renderable and all subsequent Label ordered renderables in the ordered renderable list.
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protected void |
TacticalGraphicLabel.drawBatchedText(DrawContext dc,
TextRenderer textRenderer,
TacticalGraphicLabel.OrderedLabel firstLabel)
Draws text for subsequent Label ordered renderables in the ordered renderable list.
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protected void |
TacticalGraphicLabel.drawInterior(DrawContext dc,
TacticalGraphicLabel.OrderedLabel olbl)
Render the label interior as a filled rectangle.
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protected void |
TacticalGraphicLabel.drawMultiLineText(TextRenderer textRenderer,
int x,
int y,
TacticalGraphicLabel.OrderedLabel olbl) |
protected void |
TacticalGraphicLabel.drawOrderedRenderable(DrawContext dc,
TacticalGraphicLabel.OrderedLabel olbl)
Draws the graphic as an ordered renderable.
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protected void |
TacticalGraphicLabel.drawText(DrawContext dc,
TextRenderer textRenderer,
TacticalGraphicLabel.OrderedLabel olbl)
Draw the label's text.
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protected boolean |
TacticalGraphicLabel.intersectsFrustum(DrawContext dc,
TacticalGraphicLabel.OrderedLabel olbl)
Determine if this label intersects the view or pick frustum.
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void |
TacticalGraphicLabel.pick(DrawContext dc,
Point pickPoint,
TacticalGraphicLabel.OrderedLabel olbl) |