public class FBOTexture extends FramebufferTexture
corners, DEFAULT_TESSELLATION_DENSITY, height, sector, sourceTexture, tessellationDensity, textureCoords, width| Constructor and Description | 
|---|
| FBOTexture(WWTexture imageSource,
          Sector sector,
          List<LatLon> corners) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected Texture | initializeTexture(DrawContext dc) | 
applyInternalTransform, bind, computeGeographicToCartesianTransform, drawQuad, drawQuad, generateTexture, getCorners, getHeight, getImageSource, getSector, getTessellationDensity, getTexCoords, getWidth, isTextureCurrent, isTextureInitializationFailed, transformToQuadCoordinatesprotected Texture initializeTexture(DrawContext dc)
initializeTexture in class FramebufferTexture