| protected void | TacticalGraphicLabel. computeGeometry(DrawContext dc,
               TacticalGraphicLabel.OrderedLabel olbl) | Compute the label's screen position from its geographic position. | 
| protected java.awt.Rectangle | TacticalGraphicLabel. computeTextExtent(int x,
                 int y,
                 TacticalGraphicLabel.OrderedLabel olbl) | Determine the screen rectangle covered by a label. | 
| protected void | TacticalGraphicLabel. doDrawOrderedRenderable(DrawContext dc,
                       PickSupport pickSupport,
                       TacticalGraphicLabel.OrderedLabel olbl) | Draw this label during ordered rendering. | 
| protected void | TacticalGraphicLabel. doDrawText(TextRenderer textRenderer,
          TacticalGraphicLabel.OrderedLabel olbl) | Draw the label's text. | 
| protected void | TacticalGraphicLabel. doPick(DrawContext dc,
      PickSupport pickSupport,
      TacticalGraphicLabel.OrderedLabel olbl) | Draw labels for picking. | 
| protected void | TacticalGraphicLabel. drawBatched(DrawContext dc,
           TacticalGraphicLabel.OrderedLabel firstLabel) | Draws this ordered renderable and all subsequent Label ordered renderables in the ordered renderable list. | 
| protected void | TacticalGraphicLabel. drawBatchedText(DrawContext dc,
               TextRenderer textRenderer,
               TacticalGraphicLabel.OrderedLabel firstLabel) | Draws text for subsequent Label ordered renderables in the ordered renderable list. | 
| protected void | TacticalGraphicLabel. drawInterior(DrawContext dc,
            TacticalGraphicLabel.OrderedLabel olbl) | Render the label interior as a filled rectangle. | 
| protected void | TacticalGraphicLabel. drawMultiLineText(TextRenderer textRenderer,
                 int x,
                 int y,
                 TacticalGraphicLabel.OrderedLabel olbl) |  | 
| protected void | TacticalGraphicLabel. drawOrderedRenderable(DrawContext dc,
                     TacticalGraphicLabel.OrderedLabel olbl) | Draws the graphic as an ordered renderable. | 
| protected void | TacticalGraphicLabel. drawText(DrawContext dc,
        TextRenderer textRenderer,
        TacticalGraphicLabel.OrderedLabel olbl) | Draw the label's text. | 
| protected boolean | TacticalGraphicLabel. intersectsFrustum(DrawContext dc,
                 TacticalGraphicLabel.OrderedLabel olbl) | Determine if this label intersects the view or pick frustum. | 
| void | TacticalGraphicLabel. pick(DrawContext dc,
    java.awt.Point pickPoint,
    TacticalGraphicLabel.OrderedLabel olbl) |  |