Class DeepPicking


  • public class DeepPicking
    extends Airspaces
    Illustrates how to cause all elements under the cursor in a WorldWindow to be reported in SelectEvents. This prints all elements under the cursor to the console in response to a HOVER SelectEvent.

    In order to enable deep picking, any batch picking for the desired elements must be disabled and the SceneController's deep picking property must be enabled. See SceneController.setDeepPickEnabled(boolean).

    • Constructor Detail

      • DeepPicking

        public DeepPicking()
    • Method Detail

      • main

        public static void main​(java.lang.String[] args)