| AbstractGraticuleLayer |
Displays a graticule.
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| AbstractLayer |
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| AnnotationLayer |
The AnnotationLayer class manages a collection of Annotation objects
for rendering and picking.
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| BasicLayerFactory |
A factory that creates Layer instances.
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| BasicTiledImageLayer |
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| BasicTiledImageLayer.DownloadPostProcessor |
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| BasicTiledImageLayer.RequestTask |
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| BasicTiledImageLayerBulkDownloader |
Downloads imagery not currently available in the WorldWind file cache or a specified file store.
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| CachedRenderableLayer |
Holds a collection of Renderables and manages local caching of them.
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| CompassLayer |
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| CrosshairLayer |
Renders a crosshair icon in the viewport center or at a specified location.
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| GARSGraticuleLayer |
Displays the geographic Global Area Reference System (GARS) graticule.
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| GraticuleRenderingParams |
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| GraticuleSupport |
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| IconLayer |
The IconLayer class manages a collection of WWIcon objects for
rendering and picking.
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| LatLonGraticuleLayer |
Displays the geographic latitude/longitude graticule.
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| LayerList |
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| LocalRasterServerLayer |
Implements a tiled image layer for a local dataset accessed via a local raster server.
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| MarkerLayer |
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| RenderableLayer |
The RenderableLayer class manages a collection of Renderable objects
for rendering, picking, and disposal.
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| ScalebarLayer |
Renders a scalebar graphic in a screen corner.
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| SkyColorLayer |
Paints the sky color background depending on altitude.
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| SkyGradientLayer |
Renders an atmosphere around the globe and a sky dome at low altitude.
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| StarsConvertor |
Converts a star background based on a subset of ESA Hipparcos catalog to ByteBuffer.
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| StarsLayer |
Renders a star background based on a subset of ESA Hipparcos catalog.
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| SurfaceImageLayer |
Displays a collection of local images on the globe.
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| TerrainProfileLayer |
Displays a terrain profile graph in a screen corner.
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| TextureTile |
This class manages the conversion and timing of image data to a JOGL Texture, and provides an interface for binding
the texture and applying any texture transforms to align the texture and texture coordinates.
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| TiledImageLayer |
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| TiledImageLayer.LevelComparer |
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| ViewControlsLayer |
This layer displays onscreen view controls.
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| ViewControlsSelectListener |
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| WorldMapLayer |
Displays a world map overlay with a current-position crosshair in a screen corner.
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